| FAQ
(Frequently Asked Questions) |
|
What
is the ACSL? |
| The ACSL is the first Asian CounterStrike:Source
League. The top teams from Asia will battle it out to
determine who really is the best team in Asia. |
|
| Who is the ACSL? |
| The ACSL is, basically, the top
teams in Asia and a collection of CounterStrike:Source
addicts who want to see Counterstrike Source played at
the highest level on a regular basis. |
|
| Who is os-irish? |
| os-irish actually is an Irishman
who lives in Korea. Involved with Counterstrike and DoD
since the earliest betas and releases, he started playing Source after
accepting a job in Asia having spent the previous 10 years
working in Europe and the U.S. Working in a university,
he has a lot of free time to play! |
|
| Why aren't you using XXXX
map? |
| The maps chosen for
the ACSL are based on balance for both sides. A lot of
early competition maps such as de_dust, de_aztec and de_prodigy
favor one side more than the other. This presents a challenge
and they can be fun, but they do not fit into a 30 round
format as one side will always have the advantage as playing
one side or the other first. Teams can win a match based
simply on a strong defense and weak offence if they start
on one side. This does not fit into the spirit of the
league where we are determined to find the "best"
team. |
|
| How do I suggest a new map
for league consideration? |
| New map suggestions are welcomed
and should be posted in the league forums and discussed
by the ACSL community. Depending on how the community
feels, new maps will be added to future seasons of the
ACSL. |
|
| Can you remove XXXX map
from the list of competition? |
| All map discussion is a community
event and if you feel a particular map should be removed
from the league maps list, you can post in the forums
so that everyone can have their say. |
|
| Where can I find the maps
that the league uses? |
| You can find the maps on the 3rd
party websites listed to the left of the ACSL Maps page.
You can also download the maps automatically when you
connect to ACSL servers. You can also download the maps
from the ACSL Maps download section. |
|
| Will there be prize money?
|
| No. Originally, the ACSL had hoped
to find sponsorship to provide prize money, but have discovered
that offering cash prizes is in breach of several country
laws. Players under the age of 18 may not receive cash
prizes under most country laws. Some countries require
parental consent. As the league covers many countries
and many players under a particular age, there are too
many legal issues to deal with. |
|
| Will there be prizes in
the future? |
| If Season 1 is a success, sponsorship
will be sought to provide prizes although these prizes
will not be in the form of money. |
|
| How does a team qualify for
entry into the ACSL? |
| Originally, involvement in the ACSL was by invitation only but because of increasing interest is now open to any team that wishes to join. The only consideration is whether or not they are able to connect to ACSL servers with a ping good enough to play competitively. |
|
| What do I have
to do to enter the ACSL? |
| Simply visit the ACSL forums during registration period and fill out the registration template after checking whether or not your team can connect to ACSL servers with a relatively low ping. |
|
| Why doesn't
the ACSL use other languages? |
| The answer is simply
that ... if you are going to run an international league,
you need an international language. English seemed to
be the easiest medium through which to run a league. |
|
| Why can't I see the League tables in the forums? |
| The League tables are written in HTML format. To view HTML in the forums, you have to activate HTML in your user profile. |
|
| Why do we have
to play in Hong Kong, this is supposed to be an Asian
League? |
| Hong Kong is the hub
to which most Asian countries can connect to with a reasonable
ping. While "some" teams might be able to connect
to your servers with good ping from "some" countries,
you will not be able to play all the league teams on your
own server. It is unreasonable to expect a team to play
on your server with 300+ ping, just because you can't
connect to HK servers with a decent ping. We accept that
there are some great teams out there who cannot connect
to Hong Kong with good ping, but most of the top teams
can. We can't make everyone happy. |
|
| I see in the rules that the match continues and there is no pause if a player loses connectivity or times out. Why is this? |
| There are a few reasons for this. The first is that at the moment, we are looking at 15 matches being played every week, most of those will be on a Saturday, so time is a constraint. Also, CS:S is about rythym, teams develop a rythym and when the game is paused without warning, it disrupts concentration and momentum. Subs are allowed. If a player is having connectivity problems, they should be subbed, it's not reasonable to pause the game every time they time out. |