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ABOUT THE ACSL

In late 2005, a CSS player called os-irish got tired of playing on public servers and wanted to play the game at a higher level. He discovered that very little was available in the way of organised CS:S in Asia.

The Hong Kong Leagues were a failure due to lack of interest and a high degree of disorganization. OS wanted to play at a higher level but could not find it in HK where only a few other teams had the same ambitions.

In early 2006, irish began looking outside of Hong Kong for teams that played at a higher level and discovered a phenomena in every country he researched. From Taiwan to Korea, every region was being dominated by 2 or 3 of the best teams. All the other teams were there to make up the numbers. These teams all expressed similar concerns when talking to him ... "We are tired of winning.", "We are looking for a tougher match?", "After XXXX and XXXX, there really aren't any other strong teams who play here." Most of the teams who dominated their own country leagues were completely unaware that the same issues existed in other leagues and they didn't know who those teams were, or how to contact them. Irish began acting as an intermediate and introducing the best to the best. The idea for an ACSL was born.

The ACSL is the first Asia wide Counter Strike: Source Tournament in Asia. A whole new generation of gamers has adopted CS:S as their chosen First Person Shooter, but have been largely ignored as a potential and viable community. For too long, established e-sports organizations and tournaments have ignored the Counter Strike: Source community, in Asia and the world. ACSL is going to change all that. CS:S gamers will be able to see the best CS:S teams in Asia. National competitions will become more important as potential qualifiers to the ACSL. Teams will compete at a level that was previously unavailable to them.

FAQ (Frequently Asked Questions)

What is the ACSL?

The ACSL is the first Asian CounterStrike:Source League. The top teams from Asia will battle it out to determine who really is the best team in Asia.
Who is the ACSL?
The ACSL is, basically, the top teams in Asia and a collection of CounterStrike:Source addicts who want to see Counterstrike Source played at the highest level on a regular basis.
Who is os-irish?
os-irish actually is an Irishman who lives in Korea. Involved with Counterstrike and DoD since the earliest betas and releases, he started playing Source after accepting a job in Asia having spent the previous 10 years working in Europe and the U.S. Working in a university, he has a lot of free time to play!
Why aren't you using XXXX map?
The maps chosen for the ACSL are based on balance for both sides. A lot of early competition maps such as de_dust, de_aztec and de_prodigy favor one side more than the other. This presents a challenge and they can be fun, but they do not fit into a 30 round format as one side will always have the advantage as playing one side or the other first. Teams can win a match based simply on a strong defense and weak offence if they start on one side. This does not fit into the spirit of the league where we are determined to find the "best" team.
How do I suggest a new map for league consideration?
New map suggestions are welcomed and should be posted in the league forums and discussed by the ACSL community. Depending on how the community feels, new maps will be added to future seasons of the ACSL.
Can you remove XXXX map from the list of competition?
All map discussion is a community event and if you feel a particular map should be removed from the league maps list, you can post in the forums so that everyone can have their say.
Where can I find the maps that the league uses?
You can find the maps on the 3rd party websites listed to the left of the ACSL Maps page. You can also download the maps automatically when you connect to ACSL servers. You can also download the maps from the ACSL Maps download section.
Will there be prize money?
No. Originally, the ACSL had hoped to find sponsorship to provide prize money, but have discovered that offering cash prizes is in breach of several country laws. Players under the age of 18 may not receive cash prizes under most country laws. Some countries require parental consent. As the league covers many countries and many players under a particular age, there are too many legal issues to deal with.
Will there be prizes in the future?
If Season 1 is a success, sponsorship will be sought to provide prizes although these prizes will not be in the form of money.
How does a team qualify for entry into the ACSL?
Originally, involvement in the ACSL was by invitation only but because of increasing interest is now open to any team that wishes to join. The only consideration is whether or not they are able to connect to ACSL servers with a ping good enough to play competitively.
What do I have to do to enter the ACSL?
Simply visit the ACSL forums during registration period and fill out the registration template after checking whether or not your team can connect to ACSL servers with a relatively low ping.
Why doesn't the ACSL use other languages?
The answer is simply that ... if you are going to run an international league, you need an international language. English seemed to be the easiest medium through which to run a league.
Why can't I see the League tables in the forums?
The League tables are written in HTML format. To view HTML in the forums, you have to activate HTML in your user profile.
Why do we have to play in Hong Kong, this is supposed to be an Asian League?
Hong Kong is the hub to which most Asian countries can connect to with a reasonable ping. While "some" teams might be able to connect to your servers with good ping from "some" countries, you will not be able to play all the league teams on your own server. It is unreasonable to expect a team to play on your server with 300+ ping, just because you can't connect to HK servers with a decent ping. We accept that there are some great teams out there who cannot connect to Hong Kong with good ping, but most of the top teams can. We can't make everyone happy.
I see in the rules that the match continues and there is no pause if a player loses connectivity or times out. Why is this?
There are a few reasons for this. The first is that at the moment, we are looking at 15 matches being played every week, most of those will be on a Saturday, so time is a constraint. Also, CS:S is about rythym, teams develop a rythym and when the game is paused without warning, it disrupts concentration and momentum. Subs are allowed. If a player is having connectivity problems, they should be subbed, it's not reasonable to pause the game every time they time out.
ACSL REPRESENTATIVES

In a perfect world, we would like all teams to be able to post any questions or requests for information in the ACSL forums, but it’s not always a perfect world.

The following are the ACSL country / region representatives. They have volunteered for this, so please be patient and mannerly if you want to get in touch with them

MAIN HONG KONG
ACSL | Irish ACSL | Irish
leprech@hotmail.com leprech@hotmail.com
ACSL | Tiros ACSL | i-shot
sixtop99@hotmail.com sp990071@hotmail.com
CHINA KOREA
ACSL | Silent ACSL | Tiros
hengzhi_zhang@hotmail.com sixtop99@hotmail.com
ACSL | Moto ACSL | Raven
sleepywoods@sina.com yokozuna85@hotmail.com
 
SINGAPORE / MALAYSIA / INDIA OTHER / WEBSITE
ACSL | Cujo ACSL | Flamov
cujo_canadian@hotmail.com sam@flamov.com
 
ACSL | Shaun
me@laishaun.com
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