| MATCH
RULES |
|
RULE
1 |
| All teams are expected to
show up on time with 5 members. If a team does
not have at least 4 players available 15 minutes after
the scheduled match time, they forfeit the match. |
|
| RULE 2 |
| If a team only has 4 members
available, the match will still be played, 4v5. This
also includes timeouts and if a player needs to leave
for any reason. The match will not be paused and should continue. |
|
| RULE 3 |
| If both teams cannot field
at least 4 players, the match may be postponed
but must be played later that evening or later that week.
Postponing a match for a period longer than 6 days will
result in the team judged to be responsible for the delay,
to forfeit. If neither team can agree on a time or date,
both teams will forfeit. |
|
| RULE 4 |
| During the match, a substitute
may be introduced if a team is a player short. (time out or disconnect) Either the missing player or the substitute
must join their team immediately on entering the server,
and may not join spectator. |
|
| RULE 5 |
| Up to two substitutes may
be made at half time (15 rounds). Half time substitutions
are allowed. If a player has to leave before half time,
see rule 4. |
|
| RULE 6 |
| Standard match rules apply. The
best of 30 rounds (first to 16) with the sides changing
after 15 rounds. |
|
| RULE 7 |
| At the start of the match, all players
will enter spectator mode and the two team captains will
join to knife fight to decide which side their team will
start the match on. |
|
| RULE 8 |
| During warm-up, before the
match and at half time, while the teams are discussing
tactics, killing the opposition is not allowed.
No restarts will occur. You may leave spawn, but may not
go to the other team's spawn. If you kill or attack the
opposition in their spawn during warm-up, you lose a round
and the other team gains a round. Most teams use ingame
voice and players cannot communicate tactics if they are
dead. |
|
| RULE 9 |
| Bomb plants in areas that require
a 2 man boost are not allowed and will result in the loss
of that round. |
|
| RULE 10 |
| Bomb diffuse through objects or
walls are not allowed and will result in the loss of that
round. |
|
| RULE 11 |
| Planting the bomb in areas where
objects interfere with diffuse, or hiding the C4 with
objects is illegal. The goldfish pond in de_inferno is
an example of where object can prevent a diffuse, or covering
the C4 with a barrel in de_dust2 is another example. Planting
in these circumstances will result in the loss of that
round. |
|
| RULE 12 |
| Using map exploits to skywalk,
see through or into areas not intentionally visible is
illegal in the ACSL and thus will result in the loss of
the match and possible player suspension. |
|
| RULE 13 |
| Recording a demo is optional but
prefered by the ACSL. |
|
| RULE 14 |
| Demos uploaded become the property
of ACSL and on occasion, may be made available for the
public to download as a example of high standard league
play. |
|
| RULE 15 |
| Team captains or leaders are responsible
for checking the oppositions Steam IDs and Roster. Failure
to do so may result in any disputes being overruled. |
|
| RULE 16 |
| Team captains should take a screen
shot of the score at half time and again at full time.
These screenshots should be saved in case of any dispute. |
|
| RULE 17 |
| On conclusion of the match, the
team captains should post the match results in the ACSL
forum for inclusion in the ACSL league table. Both captains
are required to agree on the match results in the forums. |
|
| RULE 18 |
| 3 points are awarded for a win
and 1 point is awarded for a draw in league play. |
|
| RULE 19 |
| League play is based on a single
map. |
|
| RULE 20 |
| If after 30 rounds, the scores
are level, the match is declared a draw with both teams
receiving 1 point. There is no overtime. |
|
| RULE 21 |
| On conclusion of the match, players
should not immediately disconnect until the team captains
have had a chance to take a screenshot of the final scoreboard.
|
|
| RULE 22 |
| All team managers are responsible
for ensuring that their players are aware of and abide
by the rules. Not knowing a rule will not avoid any penalties
for breaking it. |
|
| RULE 23 |
| All rules are subject to change
and the ACSL will inform Teams of any changes by means
of this website. |